Yesterday I posted about how I evolved the process by improving the work tracking and planning tools. Today I will tell you about what we did that brought people together into a more cohesive team with high morale.
One day, I got an awesome board game as a gift (thanks to my amazingly thoughtful wife). It was a fantastic little strategy game that anyone could play. Gameplay involved dynamic shifts in both political alliances and strategy. This game was called Quorridor. There is beauty in its simplicity. It's easy to pick up which makes it the perfect catalyst for bringing people together for some clean, competitive fun. We played over lunch maybe a couple times per week. Our manager joined us and we all had a good time together!
What inspired this? Something stuck with me from when I was in the live sound business. One day, while working a gig at the Cadillac Theater I saw the house crew playing chess backstage to pass the time between setup and performance. There's a lot of hurry-up-and-wait in that business and usually you'd try to get a little shut eye since the nights were late and the days were long. I recall many days of just sort of sitting there trying to get some rest or exploring; but playing chess was how I really wanted to pass the time. That was the only crew I ever saw passing time that way and it stayed with me.
When I started my development career, I was itching to play some strategy games with colleagues. We'd go out to lunch together and they even had a Foosball table in the lunchroom. But none of us really spent a lot of time in the lunchroom because it was on another floor. Game playing started small, maybe a couple of us. Then we had some regular players and swapped others into the fun.
It was great for morale and a fantastic way to take a break from the work and go back in with a fresh start. Another benefit was the way it brought people together. The benefits of brining teams together are enormous...companies will send their teams on weekend retreats for such things. They'll have weekend events with BBQs and after work parties. Those are all well and fine and maybe often a little forced - those mandatory extra-curricular activities that often cause disruption in busy personal schedules. On the other hand, game playing over lunch is easy, optional, and not disruptive.
Something like this has to be driven by the team! And it needs to be supported by management. There's a fine line there. Sometimes a manager can just be a person and this is the context for it. At the same time, managers can have a BIG influence in the success of such things by jumping in and especially by not shutting something like this down. Heck, take some time for these things during working hours! Maybe on that Sprint Wrap up day after you've shown off your accomplishments for the Sprint. What else would you do for the rest of the day? Try to jam in another feature? No way! Sharpen the saw! Do games, coding challenges, put together a jigsaw puzzle...whatever the team decides!
I know there's some counterintuitive thoughts around this (I've encountered them)...were not being paid to play games were being played to build features. That's true. Fortunately, teams that play together stay together and there's no better way to get more done than with great team cohesion and high morale. It's an investment in a more productive team. So keep on organizing the work at a nice steady pace and helping each other out (by working together) and you'll have the time anyways - its a positive feedback loop!
Next post I'll talk a bit about local optimization vs overall optimization as it applies to teamwork and workflow. Here's a hint - there's a class of algorithm involved.