Showing posts with label Coding. Show all posts
Showing posts with label Coding. Show all posts

Wednesday, February 1, 2017

Fix Your Coding Style Cause it Causes Errors!

This enthralling academic paper titled "Using Redundancies to Find Errors", came out of Stanford in 2002. It shows that analysis of redundancies in code "seemed to flag confused or poor programmers who were prone to other error types."

Some examples of the kinds of redundancies mentioned in the paper include: unused variables, reassignment of variables for no purpose, mathematical redundancies such as x/x, x|x, etc., logical branch and case statements which either always eval to true or false or are never reached, dead code - statements that are never reached due to an early break or continue in a loop.

Most of the examples given in the paper are the result just plain sloppy and/or lazy programming style. You see it too many times - copy-paste code, terse conditionals, disconnected variable names, poor structure and flow. My advice to anyone seeking to get better at programming is to reread your code before you commit. Write it three times - once to make it work, a second time so you can read it and a third time so everyone else can read it. When your done with it, you should be able to show one of your QA engineers the code and they'll know what it does! Then you know what you should do? Rewrite it again - this time to make it more concise, you could be missing out on something important like an opportunity to reduce the size of the code base, crate some reusability, or remove some diabolical nested if statements (one of the worst sins of programmerkind).

Look, if you were writing a book, would you be allowed to write the first draft and sell it as soon as you've written the last word? Hell NO! No one would want to read it anyways. It would contain several grammatical errors as well as redundancies, illogic, contradictions, and shit that just plain don't make any sense! Why would you abuse any language in such a manner? Languages are made to communicate. Programming languages are no different.